Heal Beam

The Heal Beam is an ability that allows the scientist class to heal allies as well as see how much health they have. Upon activating the heal beam the player begins to heal the ally at a steady rate. After activation, the player can transform and continue to heal the ally. After healing an ally for 230 points. The player will accumulate a heal point. A heal point is work 160 experience points and activates Battle Medic or Energon Recharge if the player has those attachments. Accumulating 3 points in a match will result in a score point. The player can see how close they are to their next heal point by looking at the plus icon in their ability indicator at the bottom right of the screen. Once the plus fills up completely, the player will get a heal point.

Damage/Statistics
The Heal Beam is a purely support ability. The Heal Beam heals allies at a rate of about 90 hp per second. In addition, the Energon Recharge upgrade allows the player to regain 100 health after healing a set amount. The Battle Medic upgrade gives the player a 1.1 damage multiplier after healing a set amount. A regular heal beam heals for 8 seconds while one with Enpowered Beam heals for 16 seconds. The Heal beam can lock on to any ally that is within 50 units and within Line of Sight. If the distance between the medic and the ally exceeds 65 units or Line of Sight is lost, the ally will stop being healed.

Attachments
Energon Recharge: Healer receives a health buff after healing teamates to a certain amount

Enpowered Beam: Healer consumes significantly less resource while healing teamates

Battle Medic: Healer is granted a tempoarary damage buff after healing teamate to a certain amount

Strategies
The Heal Beam is a support ability so in general it doesn't have many uses, however one strategy is to use the Battle Medic attachment and the Photon Burst Rifle and the Orbital Pistol. The small damage boost you get from healing might be enought to kill an enemy before they get behind cover, however this set does not have much close range power so its best to run away if an enemy gets to close.

Trivia

 * The Heal beam is the only ability that can be activated when it is not fully charged.