Escalation

Escalation is the online multiplayer Co-op vs AI survival game mode in Transformers: Fall of Cybertron. Players face 15 waves of increasingly difficult opponents, with 3 total chances to get to the end if the entire team has been eliminated. Players earn credits at the beginning of each round which they can spend on different weapons, weapon upgrades, tech, mystery boxes, or map traps. Players can select their difficulty between easy, medium and hard in the pregame lobby. Easier difficulties provide weaker enemies, but give fewer score for leader board placement and fewer credits in game.

Players can choose between 4 character abilities at the start of each game. Each ability is wielded by a classic transformers character, with four characters available to choose per map. Only one of each ability is allowed per team.
 * Ammo Beacon: A beacon placed on the ground that restores ammo over time for players inside its radius.
 * Heal Beam: A lock on beam that heals attached players over time and returns health to the user after a certain threshold of healing.
 * Sentry Turret: Automated turret that damages enemies.
 * Flak Shield: Handheld shield that blocks damage in the direction the player is facing.

Maps
Each map offers unique characters, weapons and traps.

Ancients
Ancients is a map set in the Rust Sea where players face waves of Decepticons. The starting weapon on this map is the Subsonic Repeater. Players can choose between four Autobot characters: Noteable enemies on this map include Insecticons, Flyers, Heavy Gunners, and Guardians.
 * Jazz: An infiltrator chassis with the Ammo Beacon Ability
 * Perceptor: A titan chassis with the heal beam ability
 * Cliffjumper: An infiltrator chassis with the flak shield ability
 * Wheeljack: An infiltrator chassis with the Sentry Turret Ability